Vault of the Void (VoV) is a charming roguelike strategy game. It boldly steps in as the spiritual successor to Slay the Spire we all needed. It instantly charms you with its dark yet whimsical art and setting. The character models in this game are certainly transfixing and something to behold. The graphics and UI may seem a little outdated and less inclined to pop out at you but rest assured, the flow of gameplay is not affected! VoV gameplay centers around a pre-built 20 card deck that you can tailor to your needs throughout your runs. Speaking of which.
The central focus of VoV is your dungeon runs. Each run is more or less unique and places you on the first of 2 floors. At the outset of each run, a guardian of the first floor is randomly selected. Guardians are sort of like mini-bosses and can range from a tanky pig to a status-inflicting scarecrow. You then have to fight your way through the first floor and its guardian. A tougher second floor awaits you, but the steep curve comes at the end of the second floor which has you facing the remainder of the guardians. But you can choose to avoid these guardians to go straight to the final boss, the Void itself!
It’s worth noting that each guardian grants you items and buffs, so it may be worth your while to grind out these super-powerful guardians! Each run lets you play as one of 4 classes; the Hidden (your friendly neighbourhood rogue), the Enlightened (the even more friendly monk), the Tempest (the generic cleric ), and the daughter of the Void! Each class comes with its unique choice of decks, abilities and playstyles. The Hidden is your standard assassin rogue character. You play with hidden blades (that cost no energy) and inflict bleeding and vulnerability on enemies. The key mechanic of the Hidden is your generic combo. More cards you cast the more bonuses you get! The Tempest is a badass, smite-er(?).
Her key mechanic is her Zeal, which unleashes abilities on your foes when fully charged. Choosing Tempest scatters random Heretic sites throughout the map which you can purge to unlock new skills for her Zeal. The Enlightened is the monk and is by far my favourite to play as! Playing 3 cards of the same type in a row puts you into a Zen state allowing everything to be cast for one less energy while in this state. It is so much fun punching giant death knights to death and chaining all of your fists of fury onto a helpless warlock! Finally, the Daughter of the Void. In my opinion, the most flavourful and lore-friendly class in VoV, the Daughter of the Void is “born into darkness, the Void’s corruption only makes her stronger”.
Honestly, I don’t want to get too in-depth into her play style and decks because I found it immensely fun and satisfying to discover how to play her! But that can be said of all the classes of VoV. I never found myself not enjoying a class or specific deck. Every run with every class presented new and exciting challenges, whether it was figuring out what new item to take into battle or what new card to slot into my deck, every spell-slinging moment was a joy.
VoV also keeps you coming back with daily drafts, challenge coins and unlockable spells and items. Ever since I picked up this game, I have found little excuse not to play it for at least one hour every day. Any fan of card games, roguelike games has to pick this up and give it a go. It is one, I think, you’ll truly regret missing out on.
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