Riot Games has announced a new practice dedicated to designing systems to help players and their vibrant communities flourish. It will take a proactive approach to give players greater agency over their experience through enhanced communication tools, using learnings from the player behaviour team built for League of Legends.

“As we launch new multiplayer games, we want to make sure we do everything we can to help deliver great experiences for players,” said Weszt Hart, Head of Player Dynamics at Riot Games. “We’re going to be looking at the player to player experience during the earliest stages of game design, so that when we eventually ship new games, we’ve already put a significant investment into how we’re setting up players and their vibrant communities for success.”

Player Dynamics will function across Riot’s new products, focusing on the interplay that occurs in games and the many different user experiences that occur in online multiplayer games. It will employ research from cognitive science, sociology and anthropology fields to help create new structures that can be applied to games, so its dedicated players and communities are put in better positions to thrive. It will employ the vast resources gained through studying player behaviour within the LoL community over the past decade and apply it across Riot’s product suite.

“Having spent many years in this space before joining Riot, it was awesome to have the chance to both learn from and contribute to the already mature player-behavior efforts,” said Kimberly Voll, PhD, Co-Founder at Stray Bombay Company and advisor to Riot Games. “We continue evolving player dynamics together, and I’m excited to continue working with Riot to address these problems on behalf of players everywhere.”

If you’d like to learn more be sure and check out the official website.

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Graham is the founder of GamEir and his knowledge is ever growing whenever it concerns gaming, films, and cartoons. Just don't ask him about politics.

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