Do you dream strange and feverish dreams about a nano-infested doomsday RPG where cybernetic misfits and punks are raging against a relentless corporate hell? Now those dreams are about to come true. Free League Publishing and Stockholm Kartell today announced a publishing partnership for the tabletop roleplaying game CY_BORG RPG, coming to Kickstarter on November 13th.

CY_BORG RPG is a messed-up mirror image of MÖRK BORG RPG. Similar in tone and approach to game and book design but enhanced and augmented. Includes an introductory scenario and 60 random tables for every cyberpunk need. The game is written by Christian Sahlén, a veteran of the Swedish OSR scene, with art and graphic design by Johan Nohr (MÖRK BORG RPG). Like MÖRK BORG, the game will be printed and distributed by Free League Publishing (ALIEN RPG, Tales from the Loop RPG, The One Ring RPG) under the Free League Workshop sub-label for independently designed games.

The game casts the players as cybernetic punks and misfits raging against a relentless corporate system, corrupt police forces, bloodthirsty street gangs, and alien/nano-worshipping cults. The setting is the dystopian metropolis Cy, the only city that matters. Besides an introductory scenario, the 160-page core book is packed with tables to generate near-endless play; including missions, NPCs, locations, corporations, and cults.

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The game uses an updated version of the original MÖRK BORG rules, keeping the featherlight openness and simplicity while adding elements like autofire, cybertech, and hacking. The six optional classes include the Shunned Nanomancer, the Burned Hacker, and the Renegade Cyberslasher. Since its release in 2020, MÖRK BORG has fostered a vibrant, creative, and productive community, and so far there are almost a thousand titles released for the game under its third-party license. All these are—with little effort—compatible with CY_BORG. Just give it a cyberpunk twist.

Similar to the apocalyptic prophecies in MÖRK BORG, a campaign-defining countdown mechanic will dramatically affect and shape the game world regardless of the players’ actions. In CY_BORG, this comes in the shape of Miserable Headlines; catastrophes, and events reported by the corp-owned news feed with varying regularity until the cataclysmic conclusion seven headlines in. Nothing is ever static. The city is a living—or rather, dying—place.

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Dec is a married gamer of 4 kids and 3 dogs so how does he get the time to game? only the gods know

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