Coming out tomorrow for PlayStation 4, PC (Steam), and Xbox One is Iron Crypticle, a charming arcade twin-stick dungeon shooter with RPG elements!. A mysterious, malevolent force has abducted Cryptonia’s Princess – along with the king’s royal golden treasures (shaped curiously like large foodstuffs…). The washed-up king’s guard must leap into action and plunge down into the ancient magical crypts on a rescue mission!
INSPIRED BY ARCADE CLASSICS
You could summarise Iron Crypticle structured around the core of Smash TV / Robotron, deepened by an item collection system inspired by Bubble Bobble / Rainbow Islands, all placed in a Ghosts and Goblins / Gauntlet type medieval setting.
GAMEPLAY FEATURES
If you want to survive past the Guardian Monsters of each floor then you’ll need to upgrade your abilities. Speed, Damage, Fire Rate and Weapon Duration can all be upgraded either from shops or through careful chaining of food pickups.
Most enemies drop a food item (delicious cheese, slices of cake, lollipops, hotdogs, fruit…) with which you need to juggle chain-collecting, all whilst slashing your way through hordes of ghastly creatures.
Route selection is very important too, with each floor made up of a branching system of rooms. Each room type has their advantages and disadvantages – plus with each play through the rooms all shift about and reform, just to keep you on your toes!
To help you on your quest are a range of weapons, magical scrolls, and items to unlock. For close combat emergencies, you can rely on your dash move for a quick escape, or activate your Atomic Fist to punch a hole in the enemy ranks.
Be sure to visit the cat merchant to see what is on offer. Or try the arcade room to earn extra coins and health. You can play solo or up to 4 player local CO-OP; either way, you’ll find the crypts run deep with many secrets to uncover on your adventures in Iron Crypticle.
IRON CRYPTICLE DEVELOPMENT TEAM
The game was developed by a small team of industry veterans. It is a revamped and much-upgraded version of ‘Iron Fisticle‘ which originally released on PC, by the same developers.
David Parsons – Code, Design.
Dugan Jackson – Art, Design.
Andrew Lemon – Audio.
David Hankin – Box Art.
Iron Crypticle looks like a lot of fun and brings back elements that created the genre of role-playing games from the 80’s. The most interesting and easily most enjoyable part seems to be the local co-op element which has become less and less of an aspect of gaming these days. The team at Confused Pelican looks set to change all that tomorrow with the release of Iron Crypticle. Stay tuned to learn more.
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